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Monopoly: Game Night Goes Terribly Wrong!

Bessie T. Dowd by Bessie T. Dowd
January 30, 2026
in Uncategorized
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Monopoly: Game Night Goes Terribly Wrong!

Henry Lewis of “Goes Wrong” Launches The Robber’s Grave at Toy Fair

Henry Lewis of “The Play That Goes Wrong” launches The Robber’s Grave mystery game at London Toy Fair 2026



Article Summary

  • Henry Lewis debuts The Robber’s Grave escape room game at Toy Fair, thrilling puzzle enthusiasts.
  • Inspired by London’s Highgate Cemetery, the game blends Victorian mystery with real-life landmarks.
  • The Robber’s Grave challenges players to solve puzzles using clues like photos, maps, and old articles.
  • Releasing spring 2026, it joins Henry Lewis’s acclaimed lineup of Mystery Agency games at Toy Fair.

The productions of The Mischief Theatre may be one of my very favourite things about living and working in London. The Play That Goes Wrong, Comedy About A Bank Robbery, Groan Ups, Mischief Movie Night and many more play out all the time. I saw Christmas Carol Goes Wrong a couple of weeks ago, and it was an utter triumph. One of my favourite moments of my lfe was sitting, writing Bleeding Cool in the basement of the Blacks club of Dean Street, Soho, as Mischief founders Henry Lewis, Jonathan Sayer, and Henry Shields descended with massive overflowing books of notes and over the next four hours proceeded to rewrite Peter Pan Goes Wrong for its Broadway revival, writing new jokes on the spot like Paul McCartney carved Get Back out of a wall of sound.  But the cast and crew have many other solo spinoff projects and today, at Toy Fair, Henry Lewis was unveiling his latest. The Robber’s Grave, a new escape room murder mystery in a box from The Mystery Agency, the latest in a number of such projects he has created for them, and being published this spring. And he gave Bleeding Cool a little tour... here on YouTube and also TikTok.

“Somewhere in Highgrove Cemetery lies the Robber’s Grave – a burial plot said to contain untold riches, hidden there by a Victorian thief. Does the buried gold really exist or is it all just myth and legend? Study old photographs, newspaper articles and a vast, ancient map of the cemetery to discover which of the graves holds the missing treasure.”

Henry Lewis of "Goes Wrong" Launches The Robber's Grave at Toy Fair

Highgrove Cemetery is based on the real life Highgate Cemetery, and when Henry Lewis filmed here in the Apple TV series Dick Turpin, and stayed in his head as a location for something such as this. It’s also the location of the tomb of Karl Marx and where Jeremy Corbyn took Diane Abbott on his idea of a romantic date…. what other horrors will it unleash?London Toy Fair 2026 photo by Rich JohnstonLondon Toy Fair 2026 photo by Rich JohnstonLondon Toy Fair 2026 photo by Rich JohnstonLondon Toy Fair 2026 photo by Rich JohnstonLondon Toy Fair 2026 photo by Rich JohnstonLondon Toy Fair 2026 photo by Rich JohnstonLondon Toy Fair 2026 photo by Rich JohnstonLondon Toy Fair 2026 photo by Rich JohnstonLondon Toy Fair 2026 photo by Rich JohnstonLondon Toy Fair 2026 photo by Rich JohnstonLondon Toy Fair 2026 photo by Rich Johnston

The Robber’s Grave by Henry Lewis launches in the spring of 2026. Previous projects include The Man From Sector Six, The Ghost In The Attic, The Vanishing Gambler and The Balthazar Stone.

A conversation with Ralph Anspach, the man behind Anti-Monopoly

An economist thought Monopoly taught the wrong lessons, so he created anti-Monopoly. Then the monopolies got mad.

Jason Johnson

A conversation with Ralph Anspach, the man behind Anti-Monopoly

Monopoly, with its little red houses and pink five dollar bills and old-timey caricatures of J. P. Morgan, is a standard at family nights around America. But there’s something weird about Monopoly’s popularity. For one thing, it is a game that lionizes unregulated and potentially ruinous corporate business practices at a time when animosity towards bankers and cigar-smoking CEOs is through the roof. Also, it isn’t very fun.

In 1972, Ralph Anspach, then a professor of economics at San Francisco State University, wanted to change that. With the help of a mathematician from down the hall, he created Anti-Monopoly, a smarter, fairer version of the Depression era game. Not unexpectedly, Anspach was sued for copyright infringement by the big guys. But as luck would have it, he and his attorney stumbled on the ironic truth about Monopoly’s anti-monopolistic roots. After nine long years of legal stalemate, Ralph won the right to produce his game. We called him last week to talk about the incredible case.

So how did Anti-Monopoly get its start?

I had played Monopoly with my family, and, the next morning, I had a terrible time returning from the university because of the oil crisis. When I got home, I started cussing out the oil monopolists. My eight-year-old son, who had won the game the night before, got very upset, and told me, “Dad, you’re a poor sport.” He thought I was talking about the game. At that point, it hit me. I decided to put out another game that would teach people what’s wrong with monopolies.

How is Anti-Monopoly different than the game everybody plays, Monopoly?

It plays very much like Monopoly. The big difference is that my game has a secondary battle going on between monopolists and small businessmen. It’s a strategy game where I introduced basic Econ 101. The monopolists behave like monopolists. They monopolize the colored groupings, raise the rent, rip-off consumers, and make a lot of money. The small businessmen can start building and developing immediately, but because they face competition, they are never able to charge the rates that the monopolists do. Both monopolists and competitors have the same chance of winning, which is not the way it is in the real world.

So you made the game and put it out. What happened next?

We had a huge success. In those days, just as now, people were really pissed off at monopolies. In the first year, we had orders for about a million games, and we had sold about two hundred thousand. And then the monopolists struck. Monopoly decided to sue me for trademark infringement, which began a nine-year battle in which Anti-Monopoly defended itself against Monopoly.

What was your argument in the case, and what was the other side’s?

We were fighting General Mills, one of the biggest corporations in the U.S., which at that point had bought Parker Bros. In order to show their trademark was infringed on, they had to show that people would be confused between Monopoly and Anti-Monopoly, which is obviously absurd, because people know the difference between something and its opposite. But as the case developed, the district judge made a huge legal error, and he opened up a different argument for us. That argument was the trademark on Monopoly was invalid. At that point, the hunter became the hunted.

You’re referring to the secret history of Monopoly, which existed as a common game before the commercial game we have now. What did you discover when you started digging around?

The story of the invention of Monopoly, as told by Parker Bros., was a great American opportunity story. During the Great Depression, an unemployed man, Darrow, went into a cellar and came up with Monopoly, and ended up becoming a millionaire. This turned out to be totally false. I began one year’s worth of detective work and uncovered all kind of weird things. The original game was an anti-monopoly game, played by left-wingers in a bohemian town. Then, for about 20 years, monopoly, with a lower case m., was played as a folk game on the eastern seaboard. It ended up in Atlantic City where a bunch of Quakers turned it exactly into the game we know. One of them introduced Darrow to the game. Parker Brothers, which was close to bankruptcy, got ahold of it, and the game began to take off. But it ran into the horrors of competition, because the same folk game was starting to be produced by others selling it at half the price. So, Parker Brothers got a patent.

So you were losing your legal battle up until you came across this information.

I ran into a district judge who was notorious for being pro-big business. He ruled against me twice. Actually, I had forty thousand Anti-Monopoly board games buried in a garbage heap in Minnesota. But I kept on fighting. I had a wonderful lawyer, Carl Person, who didn’t charge me anything. I have to be honest. If I hadn’t found him, I would’ve been destroyed, because the big guys use every trick in the trade to make it impossible for a little guy to win. We overturned the judge twice in the appellate. General Mills agreed that they would not interfere with the marketing of my game.

How has Anti-Monopoly done financially since then?

I’ve sold half a million Anti-Monopoly games in Europe, and only 10% of that in the U.S. We’ve been kept out of the mass markets. We know why, but I don’t want to go into that.

What kind of statement do you think Anti-Monopoly makes about the economy?

People on the left always think it’s a game against greed, and that it shows the better side of human nature. But that’s not what it is. I’m on the left myself, but I’m a pro-capitalist economist, provided the economy is not controlled by monopolies. In my game, the message is competition in a truly free market economy is a good thing, and is driven by people’s desire to make money. A monopoly is the flipside of a market economy. It’s not regulated by government, but controlled by a few people at a fixed price. In Anti-Monopoly, the monopolists are the bad guys. My game doesn’t give the subliminal message, which Monopoly does, that monopolists are great. Monopoly really gives the wrong idea about the way a well-functioning capitalist economy should work.

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